EMU-Homepage: problemkaputt.de/sns.htm
BIOS: bsxproj.superfamicom.org/snes/
Homebrew-Game "Magic Floor" CD-Version: problemkaputt.de/magicflr.htm
No$sns Changelog:
- snes-cd: emulates snes-cd (requires SFX-100.BIN bios rom-image in BIOS folder) (supports .iso 920h bytes/sector or single track .cue/.bin 800h bytes/sector) (supports .iso with xa-adpcm and cd-da, .iso is without toc/track info though)- snes-cd: magic floor snes-cd version - first ever snes-cd game released ever- snes-cd: logs mechacon commands in debug message window- help: added complete sfx-100 snes-cd specs (io, memory, bios, discs, etc.)- help: added nintendo power flashcart details (many thanks to skaman and sanni)- snapshots: added snapshot (savestate) feature, should work with most mappers- nss/help: added workaround for DSP1 issues (thanks DogP) and CIC notes- nss/help: added several details and CN4/CN5 pinouts (thanks DogP)- help: added note on 3D glasses for Jim Power (pulfrich; dark/clear glasses)- help: added more X-Band details (sega-source-based io map, bios functions)- st018/speedup: switches ARM to pseudo-halt-state when arm-mainloop has no data- st018/cartloader: allocates ST018 memory and loads 160K ST018.BIN (128K+32K)- st018/emu: emulates st018 memory/io, imported ARM cpu engine (from no$gba)- st018/help: added ARM cpu specs, and more details on ST018 memory/io/cmd's- st018/disass: added ARM disassembler, getpc/setpc, 32bit valatcur, etc.- sound: fixed max_mixer_buf_siz for PAL games (needs bigger buffer than NTSC)- debug: updates data window during run (eventually allows to view RAM changes)- debug: added Alt+A animate to all no$xxx emus (repeated trace; as gmb/gba/psx)- debug: tracelog (for main cpu and apu cpu) (enabled in debug message window)- debug: tty window scrollbar thumb tweaked to support more than 32767 lines- debug: tty window optional buffer limit (1/10/100MB, with/without wrapping)- msu1: added msu1 emulation, and removed it after getting accused of nitpicking- sa1: implemented pixel-buffer-reading (used by Super Mario RPG upon level-up)- sa1: bugfixed 2bpp-bitmap-to-bitplane-conversion and 4bpp-pixel-buffer-write- help: added nss cartridge pinouts (thanx to martfrizb and hyarion and dogp)- help: DSPn/ST010/S-DD1 clock sources (thanx markfrizb/overload/byuu/s.central)- help: fixed timings in memory map (exchanged 2.68 and 3.58MHz) (thanks doppel)- help: added notes on using ntsc-controllers on pal-consoles (pinouts chapter)- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet